I have an idea!

Posted by (twitter: @tomrijnbeek)
April 26th, 2014 3:53 am

It took me a while, but I finally got an idea fitting in this theme. The decision for a engine remained. Because I already wasted quite some time on brainstorming, I decided to something I already know. I will make my code run on OpenGL with the use of the OpenTK bindings. While I usually work with a set of wrapper classes created by a friend of mine, it is only available as dll in some other projects we released, so I am not entirely sure if it is allowed to use it by the competition rules (any insights on this would be much appreciated) and I might also run into problems with my sound library, as it has been publicly available for a while (https://github.com/Cireon/Cireon.Audio) but I did not make a blogpost before the competition sharing it, so I am not sure if I would be breaking the rules using it.

For now, the tentative choice of tools are the following:

Engine: custom, built on OpenTK

Language: C#, GLSL

Graphics: Paint.NET, possibly some refinement in Photoshop

Sound: to be decided upon

 

I will start writing some game logic, which I can always port to for example MonoGame, which would definitely be allowed. I suppose I learned my first lesson already: be prepared.


2 Responses to “I have an idea!”

  1. Gallefray says:

    AFAIK, if it’s publicly availible before the compo you’re fine. If you’re still unsure you can enter the jam where it’s not a problem :)

  2. Cireon says:

    Alright, thanks :) I will just go ahead then and see where I end up.

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]