Forerunner: Second milestone

Posted by (twitter: @atomic_swerve)
April 26th, 2014 2:19 am

Hey again!

First of all, thanks to jedeen who linked me to GifCam and enabled me to make the below GIF in about 5 minutes:

Forerunner Prototype Animation 2

Ended up playing back a little faster than the game actually is, but if that’s the difference of an hour of work I’m not complaining.

As you can see, the ground is scrolling with a parallax effect. Aside from the camera rotation and the little swerves of the player ship, there is nothing actually moving on screen. I’m instead manipulating the texture’s tiling and offset values to merely create the illusion of motion. Why am I putting so much effort into illusory effects for this game? Who knows! But I’m having fun.

Tomorrow I’m planning on getting a quick skyline placeholder up, and then spending the majority of my daylight on creating the actual gameplay (imagine that, a game with gameplay). I really have to prioritize my art assets, though, since I’m not a very accomplished artist and even a small texture will take me quite a bit of time…That will probably be my evening and then some.

Oh, by the way, I’ve started collecting my animations in this handy little album. Enjoy!


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