Beneath the Surface – Update 1

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April 26th, 2014 2:10 pm

Yes, I like the theme name so much I’m making it the name of the game.  I spent last night and most of this morning thinking out how to represent the theme on multiple levels and on how to integrate it into a world that I’ve been working on for a little while now.

Some minor background, there are three types of dragons: Equines, Humanoids, and Serpentine.  This story involves Snow Furry, an equine dragon and rune mage.  She’s contracted to clear out a ‘mistake’ by a sheriff at a rather extortionist price.

The game play has been bugging me quite a bit.  In the end, I’m settling for a top-down 2D view using Unity3D.  I’ll use a rather simple RPG rule-set at first, then see if I can expand it if there’s time.  Still very up in the air about how to handle the levels, thought at first it will simply be a sequence of square rooms with the primary objectives.  I’m also going to keep everything to single mouse clicks, with the intent of making this playable on a tablet.  I doubt a phone would enough screen space.

Also did a little bit of tech research for publishing the game.  Since my last LD, Koding changed their setup and can’t be used as free hosting any more 😛  So I nosed around a little and found out that Google Drive can be used as a very basic web host.  Have it all setup now – click here if you wish to test it – though at the moment there’s nothing there except a very bland title screen 😛


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