Bathyscaphe11, Day 1 progress report

Posted by (twitter: @antti_tiihonen)
April 26th, 2014 11:38 am

So, I had a hankering for some oldschool top down shootin’ so that’s what I started doing! The game will be set in a submarine where things have gone awry. You know, mutants, demons or something along those lines.

Here’s what I’ve got currently:

I’ve got the basic things down now like health, weapons, simple monsters, items and a very cheaply made LOS (the shadows are just tall black boxes on top of the walls and the parallax of the camera handles the rest). I’m almost at my goal of getting a “shippable quality” game on day 1 so after just a few functionality enhancements like game over and level change tomorrow morning, I can mostly concentrate on content creation and polishing. I hope I can bring in more of the compo theme then too since it’s currently almost completely absent at this point. :)

Next up: Sauna, supper and rest!

4 Responses to “Bathyscaphe11, Day 1 progress report”

  1. tlax says:

    This looks great. So much stuff done in one day. :O

  2. SojaBird says:

    Well that black box solution is something I will steal for other projects for sure!!
    Very clever! 😀

  3. Saf says:

    Look forward to play this! Sign me up for Beta :)

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