A little post-24 hour checkin

Posted by
April 26th, 2014 7:31 pm

So Gerry and I are more or less feature complete right now and into the polish phase.  Things are going well overall, but there’s two things I’m playing around with:

  1. The difficulty tuning.  It reaches bullet-hell levels of cannonballs pretty quickly and it makes it really difficult to avoid getting hit at all.
  2. The combo meter.  As you defeat sailors, you build up a meter which lets you summon Charybdis for a full screen wipe.  If you kill multiple sailors in succession, you build up your meter more quickly.  The problem is that at high difficulty levels, there are lots more sailors, which means that you can use Charybdis nearly continuously!  This is a problem…

There is also no audio yet, which we haven’t thought out at all.  Yikes.

In the meantime, have a lovely screenshot!

Screen Shot 2014-04-26 at 9.24.16 PM


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