10 hours later…

Posted by
April 26th, 2014 4:48 am

After some silent progress, here’s some phos for you guys! 😉

10th-hour-0

The first enemy, shoots you while moving

10th-hour-1

Killed few enemies, facing the ‘stabber’ ;)

10th-hour-2

Now comes the bombardier, a pretty aggressive but kind of stupid kind 😀 Now you can play ping pong with his own bombs!

10th-hour-3

Here is one of the item drops, the ‘syringe’ can heal you 25 HP. Not much, but is pretty common and handy for healing only a small portions of HP.

10th-hour-4

Finally the boss! It has four different kinds of style depending on how much his HP has left. A pretty hard boss that tests your skills as learnt earlier ;)

10th-hour-5

This is the project in Game Maker Studio, a pretty useful software to make a 2D game easily :D

 

Recapping the features implemented so far:

– Three different classes of enemies with 2 variants each.

– A single but powerful boss.

– Syringe and Medkit. Medkit can heal 75% of HP, but is pretty rare compared to the 25% heal syringe.

– Walls with different variants, up to 12 different walls.

– Death sprites for everyone.

 

Planned features:

– Some simple non-animated cutscenes.

– 20 levels in total.

– Different weapons that player can equip, but only one at a time.

– Main menu and pause menu.

– Sound effects and musics.

– Credit scene.

– After all those, add in more environmental arts to create that ‘mood’ :)

 

We had 2 more days to go, but the 1st day seem to have tons of progress already. I am very looking forward to finish this game :)


2 Responses to “10 hours later…”

  1. qntnm says:

    That looks super nice, I’m excited to play this!

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