This LD will be scary

Posted by (twitter: @pighead10)
April 25th, 2014 2:52 pm

I’ll be entering this Ludum Dare with my standard tools of C++ with SFML and probably some auto generated music, and probably an absurdly difficult game as usual (protip: if you have run out of time to make levels, make three levels but make the third incredibly difficult so nobody bothers to complete it and realises that there are only three levels. Also insult them whenever they fail at it.). I really want to create a game without levels this time – some sort of infinite game, whatever that may come out as, and unless I get a really good idea, I’ll not make puzzle game again.

After the last Ludum Dare, I wrote a post about the best things to do to make your Ludum Dare games great. Unfortunately I won’t be able to follow my own lessons, having gotten involved in another project after starting creating a framework, so my nice-to-code-in game-design-pattern-obliging framework is unfinished. I was left a dilemma -copy paste my HORRIBLE last LD framework or start from scratch? – and chose the latter.

But now I have no collision detection to start with?! This will definitely give me nightmares.

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