LD 29 WIP Ruminations

Posted by (twitter: @crowbeak)
April 25th, 2014 8:47 pm

So, I was gonna collaborate with Limb Clock on a Twine game, but some family stuff has come up that might pull me away at any time for an undisclosed period of time, so we opted to not work together this time.

That left me wondering what to do — I could still make a solo Twine game, but with the theme being Beneath the Surface, I kinda want to make a game that incorporates the theme as gameplay, rather than as a thematic element. That’s what I tend to do in my solo entries, anyway. So many people apply the LD theme as an aesthetic wrapper for their game genre of choice, and while that isn’t inherently a bad thing, I like to be a bit more creative than that. So the direction I’m going to take things is to have the player manipulate the surface to affect what goes on beneath.

Ideally, I will think of something involving looking down on the surface to manipulate the stuff underneath it. Right now, though, my best idea is a side view where manipulating the shape of the surface affects paths underneath, and you have to try and get the people/aliens/whatever on the left to their desires on the right. It would be a turn-based puzzle/strategy thing.

LD29 notes

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