Brainstorming and coming up with an idea is usually one of the hardest part of Ludum Dare. But once i get something, i’m usually very excited to get started.

 

After nearly 2 hours thinking about something, i think i found something i’m happy with! Like always, it’s way too ambitious, but that’s kinda part of the fun and challenge – try to pick the most important features to make this project playable and fun.

 

I never played many roguelike games in my life but for whatever reason i’m super excited right now to work on one, so i decided to go with it!

It’s gonna have a somewhat different twist to it which i hope will be fun enough for people to play it, but we will see.

 

Let’s start coding o/


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