At first I was let down with “beneath the surface” but then I thought about new ways to interpret it and it melded with a half idea I’ve had in the back of my brain for a while. If I achieve all I want this game could be good… but it’s going to take some doing. The order of things to do:

Get engine/code done
Find Art/Sound assets (I’m doing the 72h)
Add more levels/Title
Smooth out all rough edges

So wish me luck, tonight’s goal is just to have a rough version of the engine (without the major mechanic yet).

I’m using Unity, I learned last time LD is not a good time to try out a new development setup for the first time.

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