I’m in.

Posted by (twitter: @DivitosGD)
April 25th, 2014 2:21 am

My story of participation in ludum dare is a sad, long depressing story of a quitter. I first heard about Ludum Dare from watching Notches videos of him competing. I believe that was 2010?

I didn’t work up the courage to compete however until 2011, where I started on my first competition. Literally less than two hours in, I quit. I just couldn’t handle the theme and the idea of the workload.

I didn’t compete again for an entire year. This time though, I completed the game, eh, more or less. It wasn’t really a finished product, and certainly not the one I love to show people as my only publicly available finished game, but I still finished it!(and even made a time lapse https://www.youtube.com/watch?v=Tz909sax4O0)

I again, didn’t compete once more for an entire year. That was the same old song and dance from my first competition. Starts on it, comes up with an idea, two hours later, boom I’m out.

This year, I really, really hope to change that. I’m going to do everything I can to push myself to stay in the competition, no matter the self struggles.

I’m in.

3 Responses to “I’m in.”

  1. fishbrain says:

    It can be hard! Hang in there! … All the themes I’m really keen on end up disappearing by the final round, and sometimes I’m disappointed by the theme too – but this is also part of the creative challenge.

    So, my main goal in a Ludum is to creatively interpret the theme and try to come up with something which doesn’t fir neatly into any particular genre (eg, first person, RPG, platformer…)

    Ludum is the time to take risks, and make a game that no one in their right mind would make.

    Good luck! :)

  2. Pixtopher says:

    If you don’t think about throwing it all in the bin 100+ times then you are doing it wrong as far as I’m concerned. Keep going even if you don’t really want to. Before long your own project will inspire you again =)

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