I am/am not in?

Posted by
April 25th, 2014 1:01 pm

This will hopefully be me 6th time participating in the Ludum Dare, though I’m still not 100% sure I’m in.  I have a family member in for surgery as we speak, though it’s a routine outpatient procedure.  If all goes well, I’m in; if not, then well… we’ll see what happens.

In any case, provided I can compete, here are my tools:

Programming: Visual Studio, C# using XNA 4.0.  I should be able to port it over to Monogame without an issue, but I’ll stick to what I know for the actual competition.

Graphics: Paint.NET, Corel Photopaint, Sketchbook Pro, and maybe Spine for animation if I don’t decide to do NES stile pixel art.

Sound: SFXR, FamiTracker, Audacity, Baritone Ukulele (YOu’ll probably not hear the uke in the game, but I compose on it as best I can).

Base Code: My custom engine. It’s a good collection of code for rendering animations, handling camera, transforms, audio, input, collision, and a bunch of other useful stuff. Take a look and take whatever you can use.

Font: For any text display, I have been using a free font  from http://www.proggyfonts.com/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.


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