Forerunner: First milestone (and first GIF!)

Posted by (twitter: @atomic_swerve)
April 25th, 2014 11:16 pm

Hey all!

Due to inexperience, I spent the last hour and a half making this GIF, I hope you like it:

Forerunner Prototype Animation 1

Before you ask, I did not just scale up a tiny screen capture. I’m achieving the low-res effect in Unity via a RenderTexture and two cameras. The 3D perspective camera is outputting to a 256×256 RenderTexture, which in turn is being captured by a 2D orthographic camera displaying the tiny texture at full-res. Pretty neat!

I also wanted to show off the bit of animation that I’ve completed so far for the player. You might be able to tell what kind of game I’m going for at this point! The player’s possible positions and rotations are stored in a 3X3 array, and I simply transition between them based on user input. The vertical drifting effect is layered on top of the main movement, handled in a separate update loop.

Oh, and in case it wasn’t clear, my game’s name is Forerunner. Look for me on Sunday!

…I can’t believe I spent an hour and a half on that damn GIF…


2 Responses to “Forerunner: First milestone (and first GIF!)”

  1. jedeen says:

    If you need to make any more gifs, I recommend taking a look at GifCam (

    • atomic_swerve says:

      WOW, thank you! That would have saved me SO much time had I known about it. My workflow was…*sigh* embarrassing. I captured a part of my screen using OBS, then loaded the video in GIMP to edit and export. Gah. Thanks again.

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