Code declaration – pt II

Posted by
April 25th, 2014 12:23 pm


I’ll be using Unity/C#, Blender, Audacity, possibly some FL Studio and definitely some Paint.Net. For Unity, I’ve created my own (simple) state management package:¬†See previous Code Declaration!

The addition is a small animation tool for Unity: Pegasus. SEE MORE HERE!¬†Please note, Pegasus stands for Poor Guy’s Animation System.Use Sparingly. It has not been tested, it has not been documented, it has not been in existance for more than half an hour.

Wish me luck.

Have fun!



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