I’m in again. I just can’t help myself. Ludum Dare is fun. Truthfully I wish it were more frequent. I have no idea what style game I’d like to make this time. Well, not entirely true. I’d like to make a 1981/2 Williams style arcade shooting/blasting game, but have no idea on style or genre. Will see that the theme is.
On creativity…originated from a friend at Remedy (IIRC) made this little chart on the Creative Process. I find it very accurate and particularly suited to Ludum Dare.
Most everyone goes through the above on most any project from Ludum Dare to iOS to Steam to Assassin’s Creed or Call of Duty. The trick is to not get discouraged in steps 3 and 4. Fight through it. Don’t second guess everything. Don’t doubt everything. Don’t give up.
Also there’s this fantastic video from Ira Glass:
https://www.youtube.com/watch?v=3ResTHKVxf4 (hope it embeds, but it may not). Watch it.
Stay focused and lean and mean on the jam so you increase your chance of success. Don’t reach too far. Don’t scope too large. Better to do to little, and add, then get halfway into Saturday and realize it’s not gonna happen. THE MOST IMPORTANT THING is finishing – something, anything. A complete work. Good luck!