Deploying Processing: use SvgExe!

Posted by (twitter: @StaticVoidGames)
April 24th, 2014 3:32 pm

Hello fellow Processing developers!

As you prepare your toolset for this weekend, you might realize that the latest version of Processing removed the ability to export to multiple platforms! That means if you’re on a Windows computer, people with a Mac or Linux computer won’t be able to run your game.

Boo! That’s terrible in a place like Ludum Dare where the ability to deploy to multiple systems is a MUST.

Luckily, there’s hope. I’ve created a tool called SvgExe (yes I am terrible with naming things) that takes your Processing sketch and exports a self-extracting runnable jar that can be deployed to ANY system. Just use the simplified step-by-step interface and you don’t have to worry about it.

And this isn’t *just* me shamelessly self advertising. SvgExe has been included as an official Processing tool, which means you can get it directly from the Processing editor:

The homepage for SvgExe is here:

And a tutorial on exporting a Processing sketch is here:

Let me know if you have any questions about getting it working, the easiest way to reach me is on twitter @StaticVoidGames!

2 Responses to “Deploying Processing: use SvgExe!”

  1. tudd says:

    Or, like m, be lazy and not update your processing version past the 6 month old version XD

  2. garygreen says:

    Thanks Kevin. I used it to convert my game. It was really useful to have this tool & I appreciate you putting it together. I had tried to use it earlier in the week to convert the game, but it didn’t work first time – I’m not sure why – operator error I expect. :-) But now it’s fine. Great stuff. Gary

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