In for the first time. Using the Phaser framework.

Posted by (twitter: @codevinsky)
April 22nd, 2014 11:14 pm

I’ve only been doing game dev for a few months, but I’ve been writing JavaScript for years.

I’ll be using photonstorm’s fantastic Phaser framework.

 

If anyone else is using Phaser or interested in using it, I’ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator

 

I’ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-1/

The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.

 

I intend to create all of my artwork using the canvas as I’m not at all proficient with any form of art creation software.

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3 Responses to “In for the first time. Using the Phaser framework.”

  1. Larzan says:

    Nice, i will use this oportunity to make my first game with phaser, it seems to be one of the best ones out there, so i will put it to the test this weekend :)

  2. gikdew says:

    It’s nice to have you here codevinsky! I will be using phaser too! gikdew.com

  3. DanEEStar says:

    I liked your angry birds tutorial.

    I want to use phaser too!

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