Audial Manipulators for Unity

Posted by (twitter: @atmospherium)
April 21st, 2014 5:16 pm

Hey everybody, sorry for the self-promotion post to break up the “I’m in!” posts (although I am in for LD, by the way). For the past few months I’ve been working on developing a set of assets for Unity that allow you to have greater control over your audio. The first package was finally approved for the Asset Store today (right in time for the upcoming Ludum Dare) and it includes a lot of useful utilities – including everything from reverb and delay to bitcrushing and compression (and filtering, distortion, etc).

I’m really excited to have finally released something and I wanted to thank everyone who helped encourage me along the way. This project would not have existed if it wasn’t for the LD community giving me a place to try out game coding and if it wasn’t for the knowledgeable people in the IRC who were more than willing to share their expertise (I owe rxi at least half of my vital organsĀ for all of the assistance he’s given).

While the assets don’t meet compo criteria, I’d love to see what any of you jammers might end up doing with it. Check it out, let me know what you think, and if you end up using it please let me know. I’d love to see what other people do with it.


Audial Manipulators trailer (YouTube)
Audial Manipulators package (Unity Asset Store)

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