Getting excited about the upcoming Ludum Dare! Let’s see if I can make something even better than Javel-ein this time around.
I’ll be using GameMaker, Photoshop, FL Studio and Bfxr. I might also use a collision and physics engine based on a previous game of mine, Busy Busy Beaver. Click here for a somewhat cleaned up version of the engine, which I’ve called the Beaver Engine. Feel free to use this engine for non commercial work. I would appreciate a credit (as “Daniel Linssen”) within any games made using the engine. Please also let me know if you make anything using the Beaver Engine so I can check out the game!
Man, Javel-ein was awesome!