Ludum Dare 36
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Ancient Technology
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Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
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Ludum Dare 34
Coming December 11th-14th Weekend
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Ludum Dare 34 Results
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LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

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The Ludum Dare 32 Theme is: An Unconventional Weapon
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Hello!
I made a very simple 3d game in unity. Here is what it looks like:

You can play it here: http://bashcode.co.nf/ (it uses Unity Player)
Please tell me what you think of it 
Natanijel
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Very good start.
Issues:
* Menu music too loud
* Not liking the 3 button controls. Holding down 2 mouse buttons or even holding down right click feels unnatural. Maybe use some kind of weapon switching (keyboard 1,2,3 or onscreen hotbar like FPS games)
* Too many enemies right from the beginning. Maybe slow down the rate the enemies spawn to something really low in the beginning then increase gradually. Also, allow weapon upgrades so your weapons over levels
* Pathing needs a little work. They seem to get stuck on the powerup drops (the question mark boxes) and instead of going around it, literally dozens of enemies just get stuck behind it instead of going around it
Thank you very much for the feedback!
I agree, the menu music is way too loud, and i will fix it, along with the enemy path script. Also, I think the enemies will come in gradually increasing waves instead of continuously because I think it will make it more interesting.
But I tried to keep the mouse controls as simple as possible, and switching colours with the keyboard may be more complicated (friends in my school thought the mouse controls were fine).
Nat