Spark: De Sacrificio is finished!

Posted by (twitter: @fullmontis)
January 6th, 2014 4:47 pm

“… And why should I care?”

Good question. Let me tell you a short story to give it to you.


Screenshot from Spark: De Sacrificio


Spark: De Sacrificio is a little project that stemmed from an old ludum dare entry I created for LD27. I was very excited with it back then, and had it all planned in my mind: a puzzle/platformer with exploration components. It felt like a cool thing to play, so I did a smallish implementation for the compo. I wanted to develop a complete game from the small prototype I created back then, but because of a few personal problems and my inability to focus on one thing for more than 48 hours, I dropped it.

It would have been the end of it if I didn’t get a hold of a copy of GameMaker back in November. I was curious to test this platform, and decided to brush some dust off Spark to recreate it in this bright new engine. I was really excited, and got a lot of work done in a short time. It started to look really amazing for what I was expecting. The game felt just as I wanted and it was interesting to play and explore.

But for some reason I felt reluctant to wrap the game up and send it on its journey through the Internet.


Screenshot from Spark: De Sacrificio


It took me a couple of weeks to pin down what was this dark feeling I was having towards releasing this small game. In the meanwhile, development got very slow. Staring at the game, replaying the same parts over and over started to feel painful. I caressed the possibility of leaving it in a drawer and forgetting about it more than once. The reason wasn’t that I didn’t like the project, but that I loved it way too much.

I was scared of what people would say about it. I’m not new about getting feedback on stuff, and I have a thick skin for hrash comments. But the reality is that I had put a lot more of myself in this game than I would have ever expected. It’s no use to have a thick skin if you have your most vulnerable parts of yourself out in the open. Spark isn’t just a game for me but more of a piece of myself I digitalized and put in a form that others can experience and live. As someone who is extremely reserved, this is terrifying: it’s like living an open door on my soul.

I knew that I had to push though it. On December the 30th, Spark: De Sacrificio was finished. I knew it wasn’t perfect, but it didn’t matter: I knew I had to close this loop and go on. So, here it is. Spark.


Screenshot from Spark: De Sacrificio


So, going back to the original question: why should you care about Spark: De Sacrificio?

Because it’s sincere.

I put all my passion and knowledge in this game. It’s not a great game, I know it. But I know it is unique, in its own weird way. As I said, even if you won’t notice, there is a lot of me in it.

Oh, and it’s free. But that was a given. See it as a present to other developers who really love this medium as much as I do.

If you are in for something different, challenging and (hopefully) touching, you may want to download it here. If you check it out, feel free to pour some feedback on my blog or my twitter account.

Thanks for reading these ramblings.

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