Ludum Dare 36
The Theme is:
Ancient Technology
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Submission Hour ends
Compo Submission Hour! Submit now!
Feedback Friends
Give and receive feedback on your game
The Jam ends in
Solo and Teams, relaxed, 72 hours.
Submission Hour ends
Jam Submission Hour! Submit now!
LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!
Ludum Dare 36
August 26th-29th, (Starts: Aug 27th 01:00 UTC)
Suggest a theme!
Theme suggestions for LD36 now open
Slaughter coming soon
Theme suggestions for LD36 now closed
Theme slaughter!
Separate the good themes from the bad ones
~ v o t e n o w ~
Theme Voting
Log in and choose the theme for LD36!
FINAL ROUND
Judging ends in
Click here to start
Submission Hour ends
Submission Hour! Submit now!
Submission Hour ends
Compo Submission Hour! Submit now!
Ludum Dare 34
Coming December 11th-14th Weekend
October Challenge ends
Make a game – Take it to Market – Earn $1
The Jam ends in
Solo and Teams, relaxed, 72 hours. Submit here!
The Compo ends in
Solo, from scratch, with source, in 48 hours.
Theme Voting
4 Rounds of voting, new rounds every day! The top 20 themes will be your Final Round!
Ludum Dare 34 Results
See the winners!
LD 35 (Apr)

Future

Mini 70 (Sep)

Ludum Dare 36

Real World Gatherings

Wallpapers

Warmup Weekend

Tools

Rules

The Ludum Dare 32 Theme is: An Unconventional Weapon
Keep working until the deadline! Submission Hour begins soon! An extra hour to submit your game!
Submission Hour! … more or less. Just get your game submitted. Sorry about the server problems!
Theme: One room | Submission Hour for the JAM ends in: | Judging ends in:
Theme: One room | Judging ends in:
Submission Hour! Submit your Jam games now!
Join us on
Twitter and
IRC (
#ludumdare on Afternet.org) for the
Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems?
Report them here.

No, no, this is not going to be the same boring, old discussion about games and art. Games are Science, full stop. Douglas Heaven has published today a very interesting article on New Scientist about Michael Cook entry. Or, to be more precise, the entry of ANGELINA, the game-developing AI he’s currently designing at Imperial College London / Goldsmith University. The article features the following games: show them your love for Science!
To That Sect by Michael Cook / ANGELINA

0RBITALIS by Alan Zucconi

Cat Gentlemans Play: Insult Spinner 10 Cents by RobotLovesKitty

Leave a Reply
You must be logged in to post a comment.
Thanks for writing this up, Alan! I’m excited to see the final results for the game.
Regardless the final results, ANGELINA got a lot of attention!
And I am pretty sure that an AI making a game for LD was a first anyway! 😀
Oh, speaking of firsts… :p …DO COME TO LONDON INDIES! 😀
Hmm, I’m not sure if the ‘Games are Science’ discussion is more interesting then a ‘Games and art discussion’. In any case there are a few things about this post (and the New Scientist article) that rub me the wrong way.
There is of course the problem of defining what creativity really is, but regardless, I think it’s pretty hard to create a really creative result. To have a result that is more than recognizing emerging patterns in games we allready have.
I am very curious about where this will go, but for the Ludum Dare I think this is terrible.
Why people do the Ludum Dare varies (doing something they haven’t done before and trying to impress fellow game makers, just getting better or maybe even getting into the business through this) but giving them the message that computers can do it better than they is just bad.
As an one time experiment I can see the point (a sort of Turing test), but planning to enter this regularly I think, is insulting to game makers. ‘I made a program that creates better games than you’.
Since when has ethics stood in the way of scientific progress? 😉
Well this would be a bit deceptive in my opinion. Afaik, the generator uses pre-written game templates, and merely selects assets and parameters for it. So there is very much a human ‘creator’ of the game(s), who has no doubt spent months working on these game templates. So if the games are “better”, then the vast majority of that credit goes to the human who created these templates, rather than the AI itself.
The whole process is very similar to making a collection of games that have procedurally generated levels. But rather than the procedural generator selecting assets and parameters randomly, it performs a tag search based on word associations with the theme. And we’re calling it an AI instead of a procedural generator.
I’d say that games are both an art and a science, just like cooking, and music. They’re scientific in the sense that you need the game/cooking/music to work, and that takes study and experimentation, and training. It’s easy to create broken software, inedible food, and painful noises. In ignorance, it’s much easier to fail than it is to succeed.
Games are artistic in the sense that “stuff that works” isn’t a single point that we must focus in on, but a vast space that we have creative freedom to explore. The better we know and feel that space, the more confidently we can operate within it, and enjoy personal variation.
Maybe my response was a little too heavy handed. The message of ‘it makes games better than some human entries’ came from another game maker who was interviewed not by the researcher.
I don’t want to turn this into a rant so I’ll try to keep an open mind about this.
I’m pretty sure that in the end you can simulate creativity and ‘fool’ people in thinking it was made by a human. I’m not sure if it’s the same as human creativity.