Static Room – Afterthoughts

Posted by
December 26th, 2013 3:27 pm

The core idea was to have a map that changes as you play, and you only get one room that never moves from its place and can be used as reference.

Initially I was thinking about moving the rooms from place to place automatically when the player crosses some predefined doors. But after playing with that concept on Saturday I was not entirely convinced with the result, and was afraid players would not understand right away the logic behind what was going on, dismiss it as merely random map shuffling and walk away with a poor impression. So Saturday evening I added switches. I wish I could have made more levels and take more advantage of the mechanics,  but unfortunately I couldn’t get more done on Sunday.

The worst: graphics. I actually lost 2hrs on Saturday trying to draw some characters, but with terrible results. So in the end I realized that if I wanted to finish a game, I needed to stick to boring raw geometric figures.

All audio was generated: sound effects with as3sfxr and music with Otomata. I was happy with the result, considering the time it took, but some of the comments mention a couple of bugs I wasn’t expecting, like music not playing or stopping and restarting when the switch are activated. I need to improve the robustness in the future.

Anyway, I think in terms of playability it was a step forward from my previous LD, but there’s still a lot of room for improvement.

Thanks to everyone one who played so far and specially for the comments.

Cheers!

Link to my game

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