Week 1 Recap

Posted by (twitter: @techblogogy)
December 22nd, 2013 10:37 am

How is it going guys. So, I wanted to do a recap of what was going on with my game this past week.

Day 1  (Saturday): Created a game framework. Generated tons of ideas.

Day 2 (Sunday): Abounded all of the previous ideas and generated an idea that I thought was kinda interesting. Finnish and uploaded the game without checking anything.

Day 3, 4 (Monday, Tuesday): Had Exam. Didn’t even bother to check Ludum Dare page.

Day 5 (Wednesday): Finally had time to check the game page only to find out that I’ve screwed up. Fixed the links. Received a lot of comments that game can’t launch.

Day 6 (Thursday): Tried to fix game not launching issue. Failed.

Day 7 (Friday): Had exam. Fixed game not launching issue.

As you can see I had a pretty interesting week. This game was the first game that I’ve created using C++ and SDL combination and first personal game that I have finished :) Next time I’ll probably use HTML5 (Cause of the many issues I had) for LD, but C++ and SDL for big projects.

For conclusion here’s the speed run of my game:

One Response to “Week 1 Recap”

  1. As I noted in my review, I believe that YOG1D would really benefit from more fluid physics. Something as simple as implementing gravity and velocity on your character makes a world of difference in gameplay, and IMO makes the game feel much more fluid.

    Otherwise I thought your game was splendid!

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