Post-Mortem

December 22nd, 2013 3:13 pm

This post is mainly so there isn’t a huge gap in the chronology my LD page. Most people have already figured out that I didn’t do it, but this should clear things up for posterity.

Why didn’t I do it? I have no idea. Seriously. Lots of people were reporting a lack of motivation this time around, whether it be because of the holidays, lack of the usual hype, or bad vibes spreading through the internet like a plague. Most of us just pushed through it, but not me. I have no will to get past motivational walls.

Ludum Dare was the one thing I’d never failed. The one commitment I’d never broken. Sure, I had to do the jam a couple times, but I made something. I always pushed through and made something. But this time I caved before I even got out of bed in the morning.

The life I want for myself can’t be sustained by sitting back whenever I “don’t feel like it.” But I haven’t overcome the problem just yet.

But did I learn anything this LD? One thing. From sitting back and watching, I learned I’ve been approaching the competition from the wrong angle. It shouldn’t be about coming up with the coolest interpretation of the theme or the best mechanic. It should be about making a game that’s fun. Because if it doesn’t have that, then what does it?


2 Responses to “Post-Mortem”

  1. Zanzlanz says:

    Not even that, it’s about YOU having fun and being happy with doing what you love, learning new things about your hobby and yourself as a person, broadening your horizons, and taking the next step into your future.

    Making a fun game is the icing on the cake. :)

  2. Trilby says:

    For a young adult, LD is just an excuse to put aside time to explore and make something strange . :)

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