Now that my first Ludum Dare entry has recieved some feedback, I thought I should do a post mortem post.
It’s here to try if you wish: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28661
Well this was my first LD so they were basically null. Haha. Seriously, I didn’t even think I would finish a playable prototype.
My original goal was just to try and finish something, other than that, no real goal as far as rankings go.
DURING THE COMPO:
I’m not going to lie, I made some rookie mistakes.
Well first of all, I have the advantage that the compo started at 1 P.M for me, so that was a nice time in the middle of the day for me.
The rookie mistake was that I was incredibly hung over. Haha.
Rookie mistake number 2, I invited friends over to get drunk on the second night. (Although I ended up letting them game and drink while I programmed and desgined levels. )
The largest problem I ran into, and what some people picked up on in the feedback, is that I had no way to produce sound.
I had no software for it, so I did dedicate a few hours to searching the internet for free one’s and trialling them, but nothing that was what I wanted. (I just want GarageBand to be honest )
So in the end due to time constraints and the lack of software, I opted out of adding sounds.
AFTER THE COMPO:
So much positive feedback.
Seriously, I was absolutely blown away by all the nice comments about how funny it is etc. I didn’t expect anything like it.
Next LD (Which I am 100% participating in.) I need to add sounds. That is my number one goal.
I would also like to figure out how to do animations. I feel like they add a lot of polish to a game.
Thank you everyone who played my game and to the entire LD community to being incredibly nice and helpful through the entire process!
Bring on the next one! Woo!
Now, a message from Yogo bear!
Tags: final post mortem