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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Yogo’s Adventure Post Mortem!

    Posted by
    December 21st, 2013 5:14 pm

    Now that my first Ludum Dare entry has recieved some feedback, I thought I should do a post mortem post. :D
    It’s here to try if you wish: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28661

    Well this was my first LD so they were basically null. Haha. Seriously, I didn’t even think I would finish a playable prototype.
    My original goal was just to try and finish something, other than that, no real goal as far as rankings go.

    I’m not going to lie, I made some rookie mistakes.
    Well first of all, I have the advantage that the compo started at 1 P.M for me, so that was a nice time in the middle of the day for me.
    The rookie mistake was that I was incredibly hung over. Haha.
    Rookie mistake number 2, I invited friends over to get drunk on the second night. (Although I ended up letting them game and drink while I programmed and desgined levels. :P )

    The largest problem I ran into, and what some people picked up on in the feedback, is that I had no way to produce sound.
    I had no software for it, so I did dedicate a few hours to searching the internet for free one’s and trialling them, but nothing that was what I wanted. (I just want GarageBand to be honest )
    So in the end due to time constraints and the lack of software, I opted out of adding sounds. :(

    So much positive feedback.
    Seriously, I was absolutely blown away by all the nice comments about how funny it is etc.  I didn’t expect anything like it.
    Next LD (Which I am 100% participating in.) I need to add sounds. That is my number one goal.
    I would also like to figure out how to do animations. I feel like they add a lot of polish to a game.

    Thank you everyone who played my game and to the entire LD community to being incredibly nice and helpful through the entire process!
    Bring on the next one! Woo!
    Now, a message from Yogo bear!


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