“Loop Desert” Post mortem

Posted by (twitter: @johnnyaboh)
December 20th, 2013 3:04 am

The 28th Ludum Dare has been the first for me. I really wanted to attend this game jam and now I did and this is the first huge win for me. I built something in 48 hours, specifically a video game about choice, a hostile environment, and lack of resources.

Don’t forget to play and rate “Loop Desert”.

Loop Desert by Giovanni Cappellotto

What went right

  • I finished the game!
  • I loved to use the Crafty.js engine as the main tool to develop the game, I would thank for this @starwed and @kevinsimper two of the most productive Crafty.js contributors.
  • I was happy with the final concept and I conceived it quickly enough.

What went wrong

  • I used pixel art as I’m not an artist and it was the only way for me to get the job done in 48 hours.
  • I didn’t publish anything (posts, timelapse) during development because I can’t manage coding and sharing together.
  • I would have done more work on music and sound effects but I hadn’t enough time.

Note: I made this game at H-Farm, one of the official gatherings of the jam, the only one in Italy. I’d like to thank Hackatron for the organization of the event, great job guys.

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