“You Only Got One Shot” Post mortem

Posted by
December 19th, 2013 11:36 pm

This Ludum Dare was a strange one for me. I spent the entirety of the first day just… making games. I lacked ideas and simply made whatever sounded good at the time. This vicious cycle continued for about a day until the (seemingly obvious) “you only get one bullet idea” was suggested.


What went right:

  • We finished it! That’s the most important thing of all to me.
  • The game lacks any major bugs.
  • Multiplayer is fully functional and fun (in my opinion anyway).

What went wrong:

  • Originally the game was going to have a mode dedicated local multiplayer mode where one person would use the keyboard and one would use a controller. Unfortunately I don’t own a controller so it came as a shock to me when I heard that the controller support I added in was supposedly broken.
  • I feel like the game lacks polish. Especially with the GUI (this was later fixed in the post-compo version).

Overall I enjoyed this Ludum Dare simply because I managed to make quite a few games (although all but one were scrapped) and because I feel that I’ve created a solid entry.


Post-Compo Version

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