Jameson’s requiem – or – Evolution of a gamedeveloper

Posted by (twitter: @rezoner)
December 18th, 2013 8:09 am

A journey through my obsession with space.

If you prefer to play the Jameson first – click here.

It all started in 1993 – where I was 6 and playing Elite II: Frontier on Amiga 500

Obviously obsessed with ships and planets ever since.

I will just highlight some of my prototypes and games that are related to this project – my answer for – “how did you managed to write a spacesim in 48h”.

Arcade space strategy – prototype

Heavy inspired by Galcon and Space Federation (Star Reach):

live

Multiplayer space top-down RTS

Like – Homeworld in 2d – I don’t even remember why I killed that one – was very ahead any html5 game at the time. This is actually my “hello world” in node.js – I was earlier pioneering by binding V8 CGI with apache and PHP – how horrible is that?

dead

Space?

The only thing you could do here is dragging the swarms between planets – use SPACE to zoomout.
Sprites by @artperski, planets by me and GIMP.

live

Century Sky Fighters

This game is a disaster piece in code and gamedesign. I was responsible for coding and music. From that one comes the bullet mechanics (also this) I am using. I’ve learned a lot from failures of mine and the rest of team.


live

ZomZok – realtime multiplayer shmup

Proud of this one as it served tons of bullets in realtime. Scale killed me – I totally did not know what should I do with this project. Many mechanics used in Jameson comes from it – planet collisions avoiding, more natural AI and arc based navigation computer.

This also featured very cool ships generator.

Art by @artperski

killed

2013

Street Cats

What the hell? This is my first project using CanvasQuery (canvas wrapper I have created for easier image manipulation) – also thanks to Richard Davey (aka @photonstorm) for hiring me at the time – I have lost job, girlfriend and a flat all at once. We all watched “Indie game: The movie” – there always must be some drama behind :)


killed

Zod Zwei

Concept for a multiplayer mix of Herzog and Zed games. Thanks god I didn’t even started to work on it but this is where my art style has been born.

Under influence of Hoppertje and his (dead) Dune2 and TransportTycoon multiplayer mix.

I have also discovered aseprite and stolen its convoltion martrix to create some automatic texturing thing named after one of my favorite pixel artists.

Squad – prototype

The very architecture I use comes from this one. Also this is a direct core of QbQbQb (see next).

live

QbQbQb – the most important game for me

Hey there – it is me – Ludum Daring for the first time. Finishing first own commercial game. Understanding that scale was my problem. Discovering that people like my music. Falling in love with Ludum Dare.

live

Potato Lagoon

Hey there – it is me – Ludum Daring for the second time. Learning how to generate endless gameplay.

live

Super Roto Shooter

QbQbQb in combat mode. This is w.i.p screenshot:

live

Sprites by @artperski, planet by Pablo Maskovy.

Hotline Trail

It is me – 0hgame jamming. Learning to keep things at the minimum. Jameson started as CTRL+C/CTRL+V of this project.


live

Title screen by Charlie.

Chirp – online composer

It is a big part of my experience. Not directly related but should be there.

live

Jameson – The Pilot

It is me – Ludum Daring for the third time. Making space sandbox that have a bit of code from all above games.

live

My name is Rezoner.
And I want to be a gamedeveloper singer.


6 Responses to “Jameson’s requiem – or – Evolution of a gamedeveloper”

  1. mrspeaker says:

    Love your work! Can’t see what you come up with next!

  2. feiss says:

    Ok, you don’t have girlfriend now. That explains A LOT. Man, gorgeous biography, thank you for putting all this together :)

    What I see here (apart from your talent and *hard* work) is an amazing ability for organizing! and the gift of learning and growing from past experience. Something I lack way too much..

    Congratulations (Again and again!)

  3. Thecoolestnerdguys says:

    I just wanted to say I really love your games, specially QbQbQb.
    Also, I had a lot of fun playing with Chirp!
    Oh, I actually have one question: Was the music in your games made in Chirp?

  4. Carduus says:

    you have to know that you are my hero, i really wanna meet in real life a guy like you, i mean it is so rare to see a complete artist, it seems you always say “fuck you” to your comfort zone to experiment things like a mad but sensible scientist, i already told you how much i love your work, so,am pretty sure that one day you will be a singer :)

  5. SonnyBone says:

    I want to give you high five. Then a hug.

    But it would probably just be a body slam by accident.

    You are real human bean.

    And a real hero.

  6. SonnyBone says:

    LOL i’m so drunk i’m sorry

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