Post mortem of my unexpectedly scary game!

Posted by (twitter: @@Mr_Tedders)
December 17th, 2013 11:57 am

Going into this competition I knew that I wanted to try to go for something new. Except Im not the most original person, so instead I drew on what I already knew. This came from a previous runner up in the ludum dare competition. I posted a picture of it below, it was the overall runner up for the minimalism theme.

Journal

 

I became entranced with the echo location idea because of how nervous and scary the enemies in that game had seemed, which ended up being what I based my game around. http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=29094

Screen shot 04

What ended up happening is that I ended up making (in my opinion) a scary and mysterious game that, hopefully, left the player wanting more! The thing that I am extremely happy about is the fact that I had forced myself (and it was very hard) to make sure that I focused on one aspect of my game and make sure that everything that happens in the game stems from that singular mechanic. This made creating this and polishing it to this degree manageable and do-able within these 48 hours.

Another thing that I’m extremely happy about was the story. At first I hadn’t even thought about doing anything like that but I made sure to get people to play my game early and one of the things they mention was “I don’t understand how to play” So I ended up trying to make a engaging tutorial that didn’t feel handholdy and this ended up being super creepy and I decided “hey why don’t I see what I can do with this!”

However, there’s much that I could improve on. Level design was rushed since I only had about an hour to create the last 3 levels, bug test, and submit the game. I’ll be going back and redesigning the levels to make it slightly more effective, I’m pretty sure I hit a sweet spot but I believe I can do better. Mostly due to the fact that I refuse to think that levels I rushed could be better than games that I sit down and test and test and test and then refine, refine, refine.

I would be extremely glad if you could take the time to play my game and let me know what you think. I’m eager to know what people think about what I did.


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