TITAN SOULS

Posted by (twitter: @ClawhammerMark)
December 16th, 2013 6:40 pm

too much caffeine

too much code ohhhhh my head

ss_2

We survived another LD though and had a LOT of fun! Team consisted of:

Myself Coding

Andrew Gleeson (@_andrio) art

David Fenn (@autotwitch) audio

It was a blast. We wanted to do something just fun to make and also wanted to avoid doing a sidescrolling 2D platformer because we always make those, so tried out a top-down zelda style view. You have a bow and a single arrow, and the power to telekineticlly pull the arrow back to you after its been launched (running after arrows all day can be quite a chore).

Inspirations for the gameplay were primarily, Shadow of the Colossus and Dark Souls. The game consists of 4 boss fights with varying ‘Titans’ and they’re all pretty damn hard (Dark Souls inspiration!) because we love hard games. Not sure how people will take to it (did I mention it’s pretty hard), but we’re really pleased with how it all came together and have had a lot of fun both making it and playing it, dying over and over whilst testing.

Here’s the LD page: TITAN SOULS


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