too much caffeine
too much code ohhhhh my head
We survived another LD though and had a LOT of fun! Team consisted of:
Andrew Gleeson (@_andrio) art
David Fenn (@autotwitch) audio
It was a blast. We wanted to do something just fun to make and also wanted to avoid doing a sidescrolling 2D platformer because we always make those, so tried out a top-down zelda style view. You have a bow and a single arrow, and the power to telekineticlly pull the arrow back to you after its been launched (running after arrows all day can be quite a chore).
Inspirations for the gameplay were primarily, Shadow of the Colossus and Dark Souls. The game consists of 4 boss fights with varying ‘Titans’ and they’re all pretty damn hard (Dark Souls inspiration!) because we love hard games. Not sure how people will take to it (did I mention it’s pretty hard), but we’re really pleased with how it all came together and have had a lot of fun both making it and playing it, dying over and over whilst testing.
Here’s the LD page: TITAN SOULS