I have finished!! It’s been a hell of I weekend but I’m glad of the result!!
You can play “The Last Rock” here
At some point I think I couldn’t make it and that I’ll have to leave the music out but in the end I had time for not one but two themes! Here are some of my thoughts after this Ludum Dare. It’s been a ride!
What went right:
- I nailed the sleep times. A lot. 10h total. It really paid off.
- The sprites at a 8×8 resolution where easy to draw in big quantities.
- I tried the pickle editor showcased in the Ludum Deals and fell in love with it. Bought after using it for a few hours.
- I was going to use sfxr for the sound effects, but I wasn’t convinced with the sounds I came up with. In the end I recorded the sounds myself and applied some effects to them, all with Wavosaur. Now the zombies sound gooey!
- Perspective camera with paralax for easy and nice backgrounds and clouds.
- Unity is awesome.
What went wrong:
- I was a bit disoriented with the music software. I didn’t know what to use and it took me some time to find & learn a program to make a simple melody. The Ludum Dare tools page really came handy. I finally settled with PxTune which I have to say it’s wonderful and easy to use. I’ll probably use it in future compos.
- I planned all the design/dev/art times in advance but ignored them completely.
- I skipped some time in the timelapse recording with Chronolapse
- The new monodevelop version crashed Unity with some of my scene changes unsaved. Fortunately I only lost 1 or 2 hours. Next time I’ll add an auto-save;
What went ???:
- Game design on the fly. I know it’s not a good practice, but the result was good and I think some original elements appeared because of this.
- It was the first time I used the unity 2D physics. They are fairly new and I could have run in some trouble but fortunately everything went good. They did a good job there.
Thanks for reading! Hope you enjoy the game
(here you go another link, just in case 😉
Link so broken.
Thanks for pointing out. Its fixed now.