LD28 Post Mortem – Spectral Sword

Posted by
December 16th, 2013 10:06 am

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Wow! That was an intense Ludum Dare. This time I tried to push myself a little harder and out of my comfort zone and I’m pretty pleased with how it turned out. It has a pretty novel combat mechanic I’ve not seen anywhere else.

Play Spectral Sword: Denizens of the Phase here.

Compared to previous LDs that I’ve done, I’ve managed to work faster this time and accomplish a lot more. I put this down to the fact that I am slowly learning when to break the rules when it comes to rapid prototyping and jam games. When you go to university and study software engineering there are a lot of ‘best practices’ that are deeply ingrained. The thing is: when you want to write code as fast as possible, that stuff just gets in the way.

I’m getting more comfortable with writing the fastest code which also happens to be a Computer Science lecturers worst nightmare!

Another thing that helped was having a small collection of utility classes that I’ve slowly built up over time. That definitely enabled me to do more.


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