After a streak of 7 finished ludum dare in a row, I must admit that LD28 defeated me.
What went wrong?
- Well, I had a bit of a cold all weekend, so I wasn’t very productive and since I was very tired, I decided to let myself sleep as much as I could so I just didn’t work as much as usual.
- It took me a while to motivate myself to make a game for this theme.
- The theme restriction prevented me from moving my game into a different direction, that might have been more fun and easier to finish because I had to stick to my initial excuse for “you only get one”
- I lacked a clear and strong concept for my game, so I ended up toying with it rather than moving toward a finished game in a straight line.
- Increasing expectations, especially after LD26 which went very well, I have had increasing expectations about what the quality of my game should be.
But anyway I had fun, I didn’t finish but I did spend most of 3 days playing with Unity, ZBrush, Substance Designer, etc and I got some embryo of a game out of it. Anyway, here’s a screenshot:
Tags: fail
I always enjoy playing your stuff. Will you be releasing what you have?
I’m not sure yet, maybe I can do something with it probably ignoring the theme and turn it into some kind of post compo game.
The important thing is to participate, which you did. Completely unrelated, I wish I had money for Zbrush. While Blender is nice, it’s kind of the only tool that caliber which is free.