Getting more publicity

Posted by (twitter: @Afal)
December 16th, 2013 6:10 pm

Now that the weekend is over it’s the time where people vote on each others games and try to be nice about the fact that someone made yet another impossible platformer which has barely anything to do with the theme.

I try to comment on every game I’ve played. I say what I like, what I don’t like as much… I think that’s about it. I dunno I feel as if these comments kinda help, and are encouraging for a hobbyist game developer. On the other hand I did see a lot of “UR GAME SUX AND IS BAD TOO” which is really bad. I try to be nice with my comments. Maybe if something really frustrated me I..maybe slip something passive aggressive in but it’s accidental I promise!

Anyway, the idea in this phase of Ludum Dare is to keep your “default” low. You can do that by reviewing/voting compo/jam games. Some people say that this is the fun part of Ludum Dare. I’m not sure what to think.

Anyway, ludum dare isn’t the only place you can promote your game. You should be proud of what you’ve made and shout from the mountaintops about the wonderfulness of your videogame that you made in 2 (or 3 if you did the Jam rather than the Compo) days. That’s why I’m also promoting my videogame on twitter. For example this is a tweet I just done did at Eminem:

I hope this works :)

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