Cyclops Postmortem

Posted by
December 16th, 2013 8:47 pm

My intended idea at the beginning of the jam proved too difficult to complete. Then I had pretty much no ideas for the remainder of the compo period. Finally, just when the compo period ended yesterday, I had an idea for playing a bossfight from the boss’s perspective. The connection to the theme is pretty weak. You only have one… eye? Room? Goal?

Regardless, even though the game only barely touches the theme, is buggy, has no sound, has very unfinished graphics, and has incomplete gameplay implementation, I’m just glad to have something, even a very rough prototype, to show for the Dare. I’d have felt worse if I simply hadn’t been able to come up with anything at all and had had to skip over this jam.

Whatever one can say about Cyclops, it was a good learning experience. After I’ve had a break to cool down from this jam stuff, I’d like to return to the prototype and polish it to completion, just for the experience of it.

Cyclops Entry Page

Cyclops Screenshot

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