Click Click Cat Post Mortem

Posted by (twitter: @GravityScore)
December 16th, 2013 7:08 am

Firstly, play and rate the game here:

What went well:

– The art style, although I should’ve used Illustrator to draw the art using vector graphics from the start, rather than swapping half way through.

– I really like how I organised my Javascript code. Will use this style in the future.

– I like the (albeit minimal) story and the aim of the game. I find it quite funny.

What didn’t go well:

– Using only HTMl5 2D stuff to cheat the 3D isometric. It sort of worked, but there are a few bugs in the depth sorting that didn’t work out.

– Swapping ideas and styles mid-way through the competition. I need to do more planning, and fully think out my idea before I start. Maybe even spend half an hour away from programming after deciding and then come back to it to see if I still like it.

–¬†Collisions on the isometric grid. Again, using 2D stuff to cheat 3D isn’t a very good idea.

– I would’ve preferred to use Haxe and OpenFL to export to Flash, but I need way more experience in it before I can write a game in 48 hours using it.

– Lack of audio. I just didn’t get around to adding sfx with sfxr. I wanted some music in the background, but I simply can’t create my own game music. I’ve since done some research into music generation software, but I haven’t come across anything ground breaking yet.

– Lack of animation. Again, didn’t get around to it.

2 Responses to “Click Click Cat Post Mortem”

  1. cudabear says:

    Hey, buddy! Game looks good. I can’t try it out now but I will later.

    I know it doesn’t help much now, but a great site for music generation is

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]