(#C++) Map editor is done

Posted by
December 16th, 2013 2:19 pm

UPDATE: The game is here.

Info about the project: http://www.ludumdare.com/compo/2013/12/15/progress-319/

Last post: http://www.ludumdare.com/compo/2013/12/16/map-editor-update/

First post from me: http://www.ludumdare.com/compo/2013/12/16/map-editors-state/

Finally i am done with the map editor, as you see i used alot of temporary picture, because our artist working on them, but for generating a map it’s not as important.

So, what my map editor can do after about 20 hour work?

– It can handle limitless big maps.

– It can handle 16 tile type (easy to add more, but we don’t need)

– You can put down a group of tiles at once.

– 4 entities (it can be trap, enemies etc), because we don’t have much time it will be enough.

– A spawn point and an end point.

– You can scroll in it, however maybe what i did is not the perfect solution for scrolling… 😀

– Obviously you can save the map what you created. :)

I hope we can upload the whole game slowly, the graphic will be much better than that. Try it out!



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