Another year down, another LD over

Posted by (twitter: @Eerongal)
December 16th, 2013 4:34 pm

After finishing my 4th LD ever, competing annually, I can honestly say I learned a lot this go around. Previous years, i spent the time building up to it practicing whatever language/framework I planned on using. This year, i decided to try using Unity. I had some vague exposure to unity a handful of times, but nothing this extensive.

I can honestly say, as far as frameworks go, it’s really rather slick. I could definitely see using it in a real project.

At the end of the day, though, I’m honestly not too enthused with the results. I really just couldn’t come up with any good ideas for the theme this year. All previous years, i had so many ideas buzzing around I couldn’t get to all of them, and ended up having to cut things. This year, i got essentially everything in I planned from the get go, with plenty of time left of my hands to mull over extra ideas. All in all, i honestly don’t think the game turned out that fun, either. I honestly felt really restricted by the theme. Oh well, here’s hoping to a better LD next year!

 

 

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=2978

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