You Only Have One Minute: Thoughts

Posted by
December 15th, 2013 7:47 pm


Oof! Didn’t quite finish this one, which is a shame. It was my second Ludum Dare, and I was being a lot more ambitious than last year. The real killer was the enemy ai. I opted out of actual pathfinding to save time, but in the end I feel like A* would have been faster.

Most of the features are there, and its playable, but the atmosphere is largely lost without the fancy ending I had planned. The game may not be finished, but please take the time to explore and try things out, there’s a lot more functionality than meets the eye!


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