Time to sleep! 1.5 day update for Wall of Fingers

Posted by (twitter: @LTP_ATS)
December 15th, 2013 2:10 am

This jam started about 6 hours after my last class of the quarter, so this has been a nice transition into my winter break ;). I decided to go for a “wall of death” style platformer where the player has only one life to outrun the wall through 5 levels (I’d love to add more later, I’m thinking of polishing this up later for a sequel or something).

Because the small amount of levels I was able to write a song for each level! They’re short, around 40-60 seconds each. The MIDI data is almost done, and after that I will use VOPM for sega genesis-esque weirdness.

In the levels the player can also pick up masks that enhance their abilities in some way. The purple one allows the player to move faster, jump higher, and wall jump, while the green one grants the player flight. When the player picks up one mask, the other mask vanishes, and the player must use their selected mask throughout the entire level. There are different paths in the levels, some requiring a specific mask.


I finally decided on a name! I was getting worried because I couldn’t think of one until I started designing the wall of death sprite. I thought a wall of twitching fingers would be kinda cool and weird and creepy so I went with it, and now my game is called Wall of Fingers…

In these situations any excuse to do something weird is good in my book.


Good luck y’all!

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