post #8: combat (mostly)

Posted by (twitter: @SimianLogic)
December 15th, 2013 10:46 am



Heading out to lunch and then to the Georgia Aquarium for an hour or two. This screen took me a lot longer than I thought it would, and I still have to tweak the slash strokes (they look better in Unity, but still not great), show the damage for the attack, and tween the health bars down.

Outside of this screen, that still leaves the store, content, and game over screens. Lots to do before 9:00!

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