post #7: bedtime status update

Posted by (twitter: @SimianLogic)
December 15th, 2013 2:00 am


Spent a bit longer than I thought I would wiring up the character class… but on the upside, I rewrote my Photoshop export script to be more Futile-specific and now I have a really handy base class for bringing in pre-laid out stuff from photoshop templates (including the positioning of things like helmets and shoes). Gonna tuck in now and try not to sleep in too late.


  • text fields with orientation support
  • put in the logic for figuring out your finished attack/defense hands (no display for it yet)
  • characters / enemies
  • intro screen (still need to store your best playthroughs for the hall of fame)

Next steps:

  • start battle / attack screen (with health progress bars)
  • you win and you lose screens
  • store + lots of content

It feels like I got a lot done, but I was actually hoping to be a little further. I imagine the battle screen and the win/loss screen will take a couple of hours apiece, so that doesn’t leave a lot of time for store + balance + content.

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