I had two reasons to sign up for LD 28:
2. Finish something
I have high regards for people who finish stuff, but I won’t be one of them this time.
I’ve got a working prototype but figured it’s not good enough, because I need better animation to make it stand out. Besides that, it’s just a runner game and the core mechanics aren’t very fine-tuned yet.
I learned that everything in a runner game matters. Tile size, jumping height, friction. My game doesn’t feel right. I could spend time on polishing this thing, but in the end, I’d have to rewrite it from scratch and I’d rather start over without the pressure of a deadline in 7 hours.
However, I’m happy that I finished some okay-looking animations. Animating characters is hard.
If you want to try the prototype, go ahead: Play prototype in your browser