I’m out

Posted by
December 15th, 2013 12:08 pm

LD28 Prototype

I had two reasons to sign up for LD 28:

1. Practice

2. Finish something

I have high regards for people who finish stuff, but I won’t be one of them this time.

I’ve got a working prototype but figured it’s not good enough, because I need better animation to make it stand out. Besides that, it’s just a runner game and the core mechanics aren’t very fine-tuned yet.

I learned that everything in a runner game matters. Tile size, jumping height, friction. My game doesn’t feel right. I could spend time on polishing this thing, but in the end, I’d have to rewrite it from scratch and I’d rather start over without the pressure of a deadline in 7 hours.

However, I’m happy that I finished some okay-looking animations. Animating characters is hard.

If you want to try the prototype, go ahead: Play prototype in your browser

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2 Responses to “I’m out”

  1. Johnman says:

    I don’t see why you should bail out. I see your point, but your prototype is already better than some of the stuff that has been submitted so far. I can see your game working. The sprites have character, even if they are not “well drawn”. The animations are enough, and not displeasing, and the terrain looks really good.

    If you have nothing better to do, add sound, a parallax background and make a really long or procedural level and you got a decent thing going on here.

    Why do I think you should finish and submit? Because I think that even if *you* believe the game is mediocre, coming to terms with your limitations (or mistakes) and seeing them through is a very important step in the learning process. You seem to me like the kind of people who need more time to polish every single thing to perfection, but Ludum Dare is precisely the kind of experience where you get to see what happens when you can’t do that. It’s different for everybody in that respect; it forces you to work in a way you may not be used to, to get out of your comfort zone.

    This is the first LD I’ve been able to finish and submit, and I’ve discovered that, I, personally, feel much better after releasing something I know is not up to par with what I *could* do, than after not finishing something because I could not develop it to its full potential.

    Nice wall of text I got there 😛

    • ntaso says:

      Johnman, I appreciate your feedback. Especially the point about polishing and shipping an imperfect game strikes a chord with me.

      However, this time, I’m out for sure. Next time, I will focus on mechanics like a procedural level first, because that is exactly what’s lacking. I aim for the top 100, so it has to be better than quite a few games 😉

      Good luck to you. I’m glad you’re shipping for the first time.

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