“Blight” Day 2 Report

Posted by (twitter: @bdsowers)
December 15th, 2013 5:12 pm



Some significant changes since the last update:

Initially I was going to pre-author a world and try for a coherent “quest” from beginning to end. I’ve ditched this, mostly because I don’t have faith I can craft a fun quest in time.

Instead, I’ve shifted over to a random dungeon generator and a more hack ‘n slash system. The player navigates down floors. You only get one minute per floor before the ‘Blight’ starts harming the player.

Most of the core features are in – the player can use all his weapons in combat, there is some simple chase AI, the player can kill and be killed, level traversal is in, and the player can kill/be killed.

It still looks like a hot mess. Hoping to spend the bulk of tonight creating new enemies and the bulk of tomorrow polishing/prettifying.

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