Aquila = FINISHED!!!

Posted by (twitter: @goyalanshul)
December 15th, 2013 5:13 pm

Just wrapped up my game called “Aquila”.


A brief description:

Aquila (also known as a constellation in the northern sky) is a top down arcade game. You play as an ancient soul who is trying to escape from the ruins. The level is generated dynamically as the player moves from tile-to-tile. I think may be I can call this “Procedural Generation”, as there is no randomness involved. The goal of the game is to reach the end tile while avoiding or killing enemies. You can also collect some ancient artifacts as an added bonus by destroying the ruins.

The game fits (I hope so) the theme in the following two ways:
1) Enemy bullets can also destroy the ruins. In that case artifacts wont be revealed. So you have only one chance.
2) Since the level is dynamically generated, so you only get one “unique” level per play session.

Thanks for playing Aquila

PS: I will write a detailed post-mortem about this jam later. Need to rest and sleep and eat and … .. .

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