Work is well underway

Posted by
December 14th, 2013 2:06 pm

Levels are full of swift and armed enemies, and it’s your job to kill them all! You hove your trusty knife and pistol but… you only have one bullet. It’s not just any bullet though, it’s an enemies-penetrating, walls-ricocheting bullet. Are you prepared for stealth takedowns and lining up that perfect shot to kill them all? I sure hope so.

The most important part is done – The To-Do List. God, I love to-do lists. It’s so satisfying to finally draw that bold check after implementing yet another feature.

Also pathfinding is done (using http://www.arongranberg.com/astar/docs/index.php). Enemies patrol their parts of level, investigate weird noises nearby and have radio to communicate. Soon it’s gonna be time to write the player behavior.

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I probably won’t be streaming this time, I’m not very talkative.

And I sure hope that I’ll manage to draw something even remotely okay.


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