What! I actually have managed to follow my roadmap?

Posted by (twitter: @argontus_)
December 14th, 2013 10:13 am

Now this is nice. I just realised that I have 100% more playable game than in my previous LD game, which ended up not having a playable game state… Since this is my second Ludum Dare, I’m happy with the direction.

wip1

The player and an enemy. Now to add… the rest… of the game…..

Now I still think that I spent far too much time today trying to get ANYTHING drawn on the screen, only to realise that my camera was off by a bit. Whoops…

Well, at least I’ve still got this evening, night (I’m not very good at staying focused when tired, except when in the “zone”) and tomorrow to go. Next I will try to get the boneheaded enemy character to try attacking the player, and implement some damage/health mechanism to make attacking worthwhile. A long way to the boss fight and “Game Over” screen…

 

Oh, and we baked some delicious joulutorttus with my girlfriend. I suspect they will start disappearing mysteriously during the evening.It’s important not to code with an empty belly… Mmmm.

Now to warm up some mulled wine along with these bad boys. Well, not these. These are from Wikipedia. Ours don’t have sugar on top.

 

Time to continue! And oh boy are there a few games here already that I’m itching to try. I have to say, I’m not sure I entirely liked the theme initially, but now that I’m more used to it, there are some pretty nice ideas out there. Much more diverse than the dreadful “10 seconds” last time.

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One Response to “What! I actually have managed to follow my roadmap?”

  1. Jiggawatt says:

    Natsitortut siellä kasassa. Aina tulee natsitortut ajallaan uunista. Mustaa luumua laitetaan siihen keskelle kivasti. Ei! Ei mustaa, jumalauta!

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