So hacky

Posted by
December 14th, 2013 9:46 am

Last LD I managed to pull out a game after three hours of coding in a hotel room with my sister animating sprites, which she’d never done before, in between hectic travel connections. After an experience like that, I started to think that the only thing only a catastrophic life event would stop me from making SOMETHING, anything.

This time, due to unexpected but pleasant life events, I’m…off to a really bad start. I may have to throw in the towel this time.

I have really hacky gravity, really hacky collision detection, and no real graphics or sound to go with my cool idea yet.

I’ll be busy tomorrow, but we’ll see what I can manage. I’ll sleep on some back-up ideas and see if I can come up with something simpler.


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