Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

Progress

Posted by (twitter: @HeyChinaski)
December 14th, 2013 8:11 pm

I’ve mostly been tweaking the graphics:

This is what it looked like hours ago:

screen1

And now:

screen2

I’ve gone with a gladiator theme.  I’m pretty happy with it.  It’s multiplayer so I’d really appreciate some help testing if anyone has a second:

http://www.heychinaski.com/ld28/game.html

Arrow keys to move, spacebar to shoot (if you have the sword).  Aiming is automatic.

Thanks!

 


5 Responses to “Progress”

  1. Niqle says:

    I see a gladiator but nothing else appears to be happening? The graphics are certainly an improvement though.

  2. VoxPlacitum says:

    Fun. I would put some kind of time limit on holding the sword, just to prevent a halt in gameplay, but the game is sweet. Nice work.

  3. HeyChinaski says:

    Thanks guys.

    Was definitely thinking of a time limit. Should probably kick AFKers as well as they ruin the game pretty quick.

    I may need to build some AI as it’s pretty much no fun when there are < 3 people.

  4. drludos says:

    Very nice idea and cool graphics!

    I’ve been playing it for a game or two, I the game is working quite nicely. However, I find the sword to hard too dodge when you being chased (neither I nor my opponent were able to escape it during the whole game).

    Looking towards the final version of the game!

  5. towerfacehead says:

    Pretty cool, just played a little bit. Also I think the sword is too hard to dodge, unless of course it’s supposed to be a sure hit. In which case its working perfectly.

    Good job so far!

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